![]() ![]() ![]() (Image credit: Larian) Paladin 6 / Bard or Sorcerer 6 □️ I've found that a lot of my characters have 17 in a primary stat, and 15 in a secondary, and increasing both of those attributes to the next threshold is almost always the best use of your first ASI. You get another +1 every even level, to a max of +5 at 20 in a stat. Attributes: While those feats can be tempting, the highest you can raise an Attribute at character creation is 17 for a +3 bonus to its applications.It can sometimes be beneficial to choose a class like Fighter or Rogue at level 1 for their excellent martial/skill proficiencies, even if they aren't going to be your main class focus. Proficiencies: Classes gain fewer weapon, skill, and saving throw proficiencies when chosen later on than at level 1.A Wizard 4/Cleric 3 can only cast level 2 spells from each class, but will have a large number of spell slots to devote to each, with their Cleric spells able to go in Wizard slots and vice versa-it's not known if Larian has tweaked that progression from tabletop rules, though. Additionally, spellcaster/spellcaster multiclasses have a shared pool of spell slots, removing a major disadvantage of this kind of character in older versions of D&D. Spell levels: Full casters gain new spell levels and spell slots every odd class level. ![]() Most spellcasters, and also Paladins, choose their subclass at level 1. This is often, but not always, the minimum number of levels you want to hit in a second or third class. Subclass: Most classes let you choose a subclass at level 3 (your Bard college, for example).Extra Attack is a priority ability you don't want to delay more than one or two levels. Extra Attack: Fighters, Barbarians, Rangers, Monks, and Paladins get a second full attack per turn at level 5. ![]()
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